In turn, the formula established by games like Chrono Trigger was what Sabotage turned to as it continues to build a connected universe, something not very common in the game industry. If you play our games, you’ll get the additional ‘Oh, I get that reference’ or ‘Oh, I understand that thing I was curious about better now.’” “ Sea of Stars is about a group dealing with higher stakes and traveling, whereas The Messenger made sense as a single-player game because it was about one character. “We’re telling this arc, and this is the genre of gameplay that tells that story,” he said. Boulanger credits the gameplay genre shift to Sabotage wanting to find the style of game that tells the story the best. It follows two Solstice Warriors who can control the time of day and use special Eclipse magic to defeat the Dweller, giant monsters summoned by the evil Fleshmancer.Įven though it looks, plays, and tells its story in a distinct enough way to stand on its own as a new IP, it’s actually a prequel to The Messenger. While Sabotage doesn’t plan to give this world an official name, Boulanger says its fans call it the “Saboverse.” Sea of Stars is set long before the events of The Messenger in the Saboverse, back when there was an archipelago and not just one island. Now it’s coming together in a more concrete format, but it’s all connected.” “All these things, in some form, were already in my head when I was like eight or something. “I have this fantasy world that I’ve been building since I was in elementary school, so we’re basically telling story arcs from that world,” Boulanger tells Digital Trends. Instead, Boulanger embraces the fantasy world he started crafting as a child. Sabotage is going in the opposite direction, as Boulanger is not ready to let go of the world he became a game designer to create.
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